Juniper publishers - Holo Study – Mixed Reality Framework for Industrial Engineering Education and Training
Trends in Technical &
Scientific Research
Abstract
Nowadays, students struggle with understanding complex production processes and kinematics of machine tools and robots. While
professors mostly have been dealing with these subjects for many years, students have only short time to be introduced to the complex nature of
these topics. Mixed Reality allows students to engage hands-on in their subjects to reach new dimensions of understanding. Making challenging
topics for students accessible by creating a more visual and tactile experience. The applications for entertainment and gaming are off the charts,
but the implications for augmented reality in education and science are also undoubtedly massive. The project focusses on making education
as interactive as possible, which helps both, teachers and students receive a unique tool for communicating phenomena and processes that
are difficult to describe verbally. As a result, a complex knowledge becomes simple, an involvement of students grows, the quality of education
increases.
Keywords: Augmented Reality; Mixed Reality; Digital Training Methods; Smart Engineering
Introduction
There are many ways for students and trainees to be educated
and trained about skills and knowledge they need, e.g., classroom
lectures with textbooks, computers, handheld devices, and other
electronic appliances. The choice of learning innovation depends
not only on an individual’s access to the provided technologies and
the infrastructure, but also on the subject the student has to study
and the environmental setup. In a rapidly changing society where
there is a great deal of available information and knowledge,
adopting and applying information at the right time and right
place is needed to main efficiency in both school and business
settings. Mixed Reality (MR) is one technology that dramatically
shifts the location and timing of education and training. This
paper describes, how Mixed Reality (MR) and Virtual Reality
were successfully implemented in the master program ‘Master
of Sustainable Product Creation’ at the University of Luxembourg
and how those approaches were applied to education and training,
potentially impacting other engineering courses in the future.
Goal of the Project
The reasoning behind the project “HoloStudy” and its main
innovation is to give both, students and teachers an innovative way
to illustrate the complex matter of the lecture “Factory Design”
taught in the first semester of the Master of Science in Engineering
- Sustainable Product Creation (Figure 1).
Classes supported by the project allow to view the objects and
phenomena using 3D holograms in the space around the student
and not anymore on a flat 2D image on a book or presentation
chart where the spatial complexity of a machine design would
get lost. This helps students to graphically interpret and explain
manufacturing technologies and manufacturing processes. In
addition, the project enables students to analyze and to identify
logical and structural components of complex manufacturing
systems. Integrating Microsoft’s HoloLens in the courses “Digital
Factory Planning” and “Production technologies and industrial
management” finally empowers students to apply their acquired
knowledge and gained skills to directly plan and study production
processes in a virtual/mixed reality environment.
Due to the unique capability of Virtual and Mixed Reality
technologies, the teacher and the students can see and interact
with the same hologram, which creates great opportunities for
collaborative teaching. Based on these functionalities, students
can evaluate alternatives concerning different types of production.
One key aspect of the pedagogical reasoning behind the
project and its main innovation, is the fact that the proposed
solutions turns group lessons into more encouraging teamwork.
With the help of special gestures and voice commands, students
and teachers simultaneously interact with the three-dimensional
representation and can interact actively. The holograms provided
by VR/MR devices enable production and mechanical engineering
students to learn things, they would not be able to learn from
studying lecture notes or real machines. Industrial robots and
machine tools are visible and interact in isolation from other
parts of the production system, helping students to design new
solutions and assess existing case studies of industrial process
planning. Importantly, if something goes wrong in a production
simulation, students will not get hurt. The dangerous situation,
which is always present in a physical production environment,
is eliminated by means of decoupling in the virtual training
environment.
Project Realization and Methodology
The MR lessons are taught using a virtual class environment
(Figure 2), in which laboratory work and holographic content
help to underline the lessons outcome. The challenge is the
design of the spatial representation of the cases studies. The focus
on production systems and robotics provides a starting point,
because 3D models of machine tools and robots are produced by
directly integrating students to contribute to project design and
implementation. Skills in CAD design and construction, which
the students already acquired during their studies, help to design
the course content based on holograms. This way, students are
actively part of the teaching program, which enables them the
chance to demonstrate their gained skills on a hands-on use case.
Both approaches, the Virtual Reality and Mixed Reality
realized on two different hardware platforms are currently used to
demonstrate the impact of immersive teaching experience based
on Virtual Reality (VR) and Mixed Reality interaction based on
“Microsoft Hololens”. Both platforms are used to implement and
to assess the potentials of the novel education model. In order to
reach these objectives, the project was realized in three phases:
a) Stage 1 - Pilot Study: Generating an overview on the
teaching content and test first proof of concepts in the lectures.
b) Phase 2 - Lecture Demonstrator: Integrating the new
approach to the entire lecture “Factory Planning” and “Production
Engineering”
c) Stage 3 - Students’ Evaluation and Transfer: Providing
detailed assessment on students by surveys and trials during and at the end of the term; Evaluate, how the approach can be
transferred to selected courses.
Implementation and Validation
For educational purposes, the students in the “Factory
Planning” course of the MSCP program virtually inspected a Tesla
production site, which was provided in 360° 3D video. Students
analyzed the Tesla plant in Fremont, California with regard to Lean
and safety.
The students were able to look around the factory floor and
follow the production on a VR headset. The VR video displayed and
provided the most important production steps, in which two lifethreatening situations were discussed by the students. With the
VR tour, the lecturer wants to enable students to better understand
what exactly happens in real production. VR technology can be
used to simulate the dangerous situation in the production plant
without endangering the students. Students can have a complete
picture of a real working environment.
For the MR experience, we used the Microsoft Hololens and
the Unity SDK as a scene graph, a common and straightforward
approach to model kinematic chains of CNC machine tools. To demonstrate the Mixed Reality teaching concept, we used
a DMU 50 evolution by the manufacturer DMG Mori to carry out
the experiments in our facilities. The CNC machining simulation
was linked to the MR headset, using a test geometry and the
CNC machine in our shop floor. The test part consisted of simple
geometric features: a cuboid machined on a rectangular clamping
system, as shown in Figure 5. The used tool was a standard 10mm
diameter shaft mill with four cutting edges. While the NC program
was running, the control computer provided real-time access to
relevant process parameters, such as tool position and orientation.
Additional sensors for measuring power, torque, forces, and
vibrations, can often be installed in the industrial machines [1].
In our setup, we did not consider dynamometers or other sensor
technologies.
One of the main requirements for MR-based teaching was the
capability to blend the user’s view of the real environment with
overlaid virtual images of the process. In our use case, holographic
machine elements of the DMU 50 were overlaid in the Hololens
headset, which allowed the students to simultaneously see the
real environment, as well as overlaid 3D graphics.
Providing real-time visual feedback to the students is
specifically useful when she/he designs a new program or
modifies existing ones and does not exactly know, how the result
may impact the machine. Trials and tests with different tools
provide a better understanding of the operation. The visualization
of process data directly in the view field of the trainees provides
intuitive access to the information [2-4].
Conclusion
Considering how teachers, trainers and lecturers in production
engineering provide knowledge today, students and trainees often
have difficulties to completely understand and follow the complex
nature of the course. Especially when toady’s production systems
and processes become more complex and customized, the need
of students learning new techniques increases amid increasing
innovation speed and technology versatility.
Using books and flat two-dimensional digital documents,
which do not involve spatial information, often consist of textual
information, which is not the most appropriate way of providing
technical information considering human cognitive and haptic
abilities. Virtual and Mixed Reality (xR) offer the potential to
integrate physical, digital and social learning experiences in hybrid
learning environments and thereby to achieve learning gains,
higher motivation or improved interaction and collaboration.
Moreover, by means of xR, technical- or engineering-based
learning and experimental exploration in the lab can be brought
closer together. Here we presented a data-driven xR enhancement
of experiments in a Production Engineering and Factory Design
course, where users could “beam” themselves into existing
factories using VR or virtually create and modify production
system using MR with head-mounted semi-transparent display
(HMD).
The methods and concepts evaluated during the project can be
adapted to other subjects of engineering sciences with reasonable
amount of effort. Especially, civil engineers and product developers
can benefit from the concept of the “HoloStudy” project (Figure
6). Prototypes will be instantly available during architectural and
CAD design lectures. Subjects like anthropology and art history
could stand to benefit from HoloStudy-based lessons, but really,
any academic course featuring strong visual concepts may be
suitable.
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